![]() MASK PARAMETERS IN EMITTER’S NODES Avoid the emission of particles inside objects colliding with the fluid.ĬOLLIDER TAG IMPROVEMENTS Decide which fluids will collide, set multiple collider tags for the same object or use textures to control collider parameters like the friction. MORE THAN ONE SCENE IN THE SAME DOCUMENT You can have more than one scene in case you want to test different variations of your sim, or multiple independent takes for the same project. No matter if it is for collisions or emissions. VOLUME TAG FOR OBJECTS Make sure RealFlow always sees your Cinema 4D object exactly the way you want it to. This includes not only liquids but all of our multiphysics materials (granular, viscous, viscoelastic) plus rigid and elastic. Now it is possible to mix fluids with different properties. Interaction between different fluids in the same scene.
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